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Bookworm adventures 2
Bookworm adventures 2




bookworm adventures 2

In addition to equipped items, players can also earn consumable potions, which can be used for an immediate benefit. In the sequel, the player can also be awarded a companion, which gives a beneficial effect every four turns. Once the player has accumulated more than three treasure items, they are required to choose which three items to bring along on later chapters. In some cases, rather than receiving a new item, an existing item is upgraded, which improves the effect or ability of the old item. Treasures provide special abilities to Lex, such as a reduction in damage inflicted to him, or more damage generated from words containing certain letters, or even resistance to negative effects. Once the boss is defeated, the chapter ends, and the player is rewarded with a treasure item.

#Bookworm adventures 2 full#

After each battle victory, Lex automatically recovers to full health before proceeding to the next battle however, there are certain stages called "Survival Battles" (still called boss battles in the first game), where Lex will not be healed between enemies.Īfter a certain number of battles are won, a boss of increased difficulty is encountered. Some of these attacks can combine two or more effects. During battles, the player can see what attacks and abilities the enemy can use, located at the bottom-right portion of the screen. The cost of doing this is forfeiting a turn, so that the enemy gets a "free" attack.Įach turn, players can form a single word, while enemies use one of their available attacks to damage Lex, inflict ailments to Lex, buff themselves, or manipulate the tiles in the grid. The "scramble" feature from the original title returns in Bookworm Adventures, allowing players to replace their current grid of letters with an entirely new set. Each gem has different effects, such as healing Lex and inflicting debuffs to the enemy. The game also features gems, which are generated by spelling more powerful words. Similarly, words generated using letters which are less common do more damage than those using only common letters. The longer the word which is formed, the more damage is done to opponents. However, unlike more traditional role-playing games where players can injure their opponents with arms or magic, enemies in Bookworm Adventures are damaged by forming words.Īs in the original Bookworm, words are formed from a grid of available letters, although unlike the original, the letters used to form the words need not be adjacent to one another. Both Lex and his enemy have health meters (represented by a number of hearts) which, when depleted, signal defeat. Each battle consists of Lex squaring off against a given enemy. Players guide Lex the Bookworm (voiced by the Chief Creative Officer of PopCap, Jason Kapalka) through a number of stages, battling creatures along the way (which are largely based on Greek mythology, One Thousand and One Nights and Gothic fiction, while the foes in the game's sequel are based on fairy tales, Journey to the West and science fiction). They used to be considered a low art form." Gameplay John Vechey, PopCap's director, indicated that this did seem to be a departure from the previous model, noting that "A couple years ago, the prevailing wisdom was that it took three guys six months and $100,000 to make a casual game. Īlthough the direct sales model used by the company avoids various distribution and retail fees, this still represents one of the most expensive investments in the genre to date. In contrast to the lower production budgets typical of most "casual games", PopCap Games spent over two and a half years and US$700,000 developing Bookworm Adventures.

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Ī sequel for Bookworm Adventures, Bookworm Adventures: Volume 2, was released on July 30, 2009. The game also won three Zeeby awards for Best Word & Trivia Game of 2006, Best Game Design of 2006 and Best Story/Narrative of 2006. In the 2007 Interactive Achievement Awards, Bookworm Adventures won the "Downloadable Game of the Year". Released in November 2006, Bookworm Adventures combines the "create words from sets of letters" aspect of Bookworm with several elements of a role-playing video game. Bookworm Adventures is a word-forming puzzle video game, the follow-up to Bookworm from PopCap Games.






Bookworm adventures 2